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Person
Prof.dr. M.H. Overmars
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Current research (7)
Completed research (11)
Publications (174)
Miscellaneous (1)
Enhanced publications (2)
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computational
computer
design
games
geometry
graphics
image
motion
planning
robotics
science
visualization
Expertise
Computational geometry; Computer graphics; Visualization; Robotics; Motion planning; Image sciences; Game design
Expertise (NL)
Geometrische algoritmen; Computer graphics; Visualisatie; Robotica; Motion planning; Beeldwetenschappen; Game design
Digital Author ID
info:eu-repo/dai/nl/069285349
Active as
Professor
Organisation
Department of Information and Computing Sciences (UU)
Chair (EN)
Computer science, in particular games and virtual worlds
Chair (NL)
Informatica, in het bijzonder games en virtuele werelden
Phone
+31-30-2533736
Email
M. H. Overmars -at- uu. nl
URL
http://www.uu.nl/medewerkers/MHOvermars
Publications
(the most recent at the top)
Indicative routes for path planning and crowd simulation
Flexible path planning using corridor maps
Enhancing corridor maps for real-time path planning in virtual environments
The corridor map method: real-time high-quality path planning
The corridor map method: a general framework for real-time high-quality path planning
All publications..
Enhanced publications
(the most recent at the top)
Doctoral Thesis: Sampling-based Motion Planning: Analysis and Path Quality
Doctoral Thesis: Caging Plygons with Two and Three Fingers
Current research
(the most recent research is at the top)
Project leader
Games and Virtual Worlds
Project leader
GATE: Games for Advanced Training and Entertainment
Project leader
Immobilization of non-rigid structures
Project leader
Motion Planning in Virtual Environments
Project leader
SMURF : Similarity-Based Multimedia Retrieval Framework
All current research..
Completed research projects
(the most recent research is at the top)
Project leader
Geometry, Imaging and Virtual Environments
Project leader
Motion Planning in Complex CAD Models
Supervisor
Path Planning in Changeable Environments
Supervisor
Caging Plygons with Two and Three Fingers
Project leader
Motion planning in virtual environments for multiple entities
All completed research..
Classification
D16600
Artificial intelligence, expert systems
D16700
Computer graphics
D16800
Computer simulation, virtual reality
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